Stylised environment
ALL 4 THE BOOTY
DEVELOPMENT PROCESS
Here is the developmental process used to develop a style guide and visual pitch for Sea of Thieves, entitlted All 4 (Da) Booty.
It was a whimsical, play on the Call of Duty title, set to pirates and battle royale of looting, in 2014 – long before BR games became trendy
I
[ DRAG SLIDER TO REVEAL]
Establishing Sketch
Preliminary Sketch
REFINEMENT OF SHAPES
ADDITIONAL IDEAS & SET DESIGNS: FEATURING A LOOTED SEA CHEST
II
COLOUR & SET DRESSING
ESTABLISHING COLOUR PASS
REFINEMENT OF OBJECTS
GRADING PASS I
III
REFINEMENT & VFX
BASIC LIGHTING & GROUPED SHADOWS
SUBTLE TEXTURE WORK
FINAL SET DRESSING
IV
FINAL GRADE
LIGHTING & CONTRAST TO ESTABLISH BETTER VISUAL READ
SELECTIVE COLOUR - USED TO NATURALISE OVERALL VISUAL
BEST TO SERVE, without OVERCOOKING the image. DONE!