ENVIRONMENT PRODUCTION VIZDEV

Production notes
Bringing a new IP to market can be tough. From the initial internal pitch to full game production, Battlefield Hardline represents a fantastic collaboration between art director Ian Milham and visual studio Opus Artz.
Here is a small glimpse of the BFH production visuals spanning characters, environment level design, in game marketing, logos, brands and storefronts.






Main Cast




CRIME NPCs: Thugs, Bodyguards, Bosses




NPC Additional

CIVILIAN NPC: Hotel Staff, Newscasters, Street




IN GAME LOGOS & BRANDS VIZDEV

