ENVIRONMENT PRODUCTION VIZDEV

Production notes

Bringing a new IP to market can be tough. From the initial internal pitch to full game production, Battlefield Hardline represents a fantastic collaboration between art director Ian Milham and visual studio Opus Artz.

Here is a small glimpse of the BFH production visuals spanning characters, environment level design, in game marketing, logos, brands and storefronts.

Main Cast

CRIME NPCs: Thugs, Bodyguards, Bosses

NPC Additional

CIVILIAN NPC: Hotel Staff, Newscasters, Street

IN GAME LOGOS & BRANDS VIZDEV