Stylised environment
ALL 4 THE BOOTY
DEVELOPMENT PROCESS
Here is the developmental process used to develop a style guide and visual pitch for Sea of Thieves, entitlted All 4 (Da) Booty.
It was a whimsical, play on the Call of Duty title, set to pirates and battle royale of looting, in 2014 – long before BR games became trendy
I
[ DRAG SLIDER TO REVEAL]
![](http://opusartz.com/wp-content/uploads/2018/06/OAZ-All4Booty_1.jpg)
![](http://opusartz.com/wp-content/uploads/2018/06/OAZ-All4Booty_2.jpg)
![](http://opusartz.com/wp-content/uploads/2018/06/OAZ-All4Booty_3.jpg)
Establishing Sketch
Preliminary Sketch
REFINEMENT OF SHAPES
ADDITIONAL IDEAS & SET DESIGNS: FEATURING A LOOTED SEA CHEST
II
![](http://opusartz.com/wp-content/uploads/2018/06/OAZ-All4Booty_4.jpg)
![](http://opusartz.com/wp-content/uploads/2018/06/OAZ-All4Booty_5.jpg)
![](http://opusartz.com/wp-content/uploads/2018/06/OAZ-All4Booty_6.jpg)
COLOUR & SET DRESSING
ESTABLISHING COLOUR PASS
REFINEMENT OF OBJECTS
GRADING PASS I
III
![](http://opusartz.com/wp-content/uploads/2018/06/OAZ-All4Booty_7.jpg)
![](http://opusartz.com/wp-content/uploads/2018/06/OAZ-All4Booty_8.jpg)
![](http://opusartz.com/wp-content/uploads/2018/06/OAZ-All4Booty_9.jpg)
REFINEMENT & VFX
BASIC LIGHTING & GROUPED SHADOWS
SUBTLE TEXTURE WORK
FINAL SET DRESSING
IV
![](http://opusartz.com/wp-content/uploads/2018/06/OAZ-All4Booty_F.jpg)
FINAL GRADE
LIGHTING & CONTRAST TO ESTABLISH BETTER VISUAL READ
SELECTIVE COLOUR - USED TO NATURALISE OVERALL VISUAL
BEST TO SERVE, without OVERCOOKING the image. DONE!