Stylised environment

ALL 4 THE BOOTY

DEVELOPMENT PROCESS

Here is the developmental process used to develop a style guide and visual pitch for Sea of Thieves, entitlted All 4 (Da) Booty.
It was a whimsical, play on the Call of Duty title, set to pirates and battle royale of looting, in 2014 – long before BR games became trendy

I

[ DRAG SLIDER TO REVEAL]

Establishing Sketch


Preliminary Sketch

REFINEMENT OF SHAPES

ADDITIONAL IDEAS & SET DESIGNS: FEATURING A LOOTED SEA CHEST

II

COLOUR & SET DRESSING


ESTABLISHING COLOUR PASS

REFINEMENT OF OBJECTS

GRADING PASS I

III

REFINEMENT & VFX


BASIC LIGHTING & GROUPED SHADOWS

SUBTLE TEXTURE WORK

FINAL SET DRESSING

IV

FINAL GRADE


LIGHTING & CONTRAST TO ESTABLISH BETTER VISUAL READ

SELECTIVE COLOUR - USED TO NATURALISE OVERALL VISUAL

BEST TO SERVE, without OVERCOOKING the image. DONE!