![](http://opusartz.com/wp-content/uploads/2021/09/TheDivision_WestSidePier.gif)
![](http://opusartz.com/wp-content/uploads/2021/09/OAZ-Vizdev.webp)
Division 1.8 Works
To establish new key locations & DLC components
Further establish new Camp Clinton HQ
Additional visual explorations
![](http://opusartz.com/wp-content/uploads/2017/11/Rooftop-Gardens-1600x900.jpg)
Rooftop Gardens
Underground Sewers
![](http://opusartz.com/wp-content/uploads/2017/11/Arena_stage-1600x900.jpg)
Sanitation Building
![](http://opusartz.com/wp-content/uploads/2018/03/division_sanitation-1600x900.png)
![](http://opusartz.com/wp-content/uploads/2018/03/Division-Cleaner-1600x900.png)
Cleaners Attack!
![](http://opusartz.com/wp-content/uploads/2017/11/Loft_2ndFloor-1600x900.jpg)
Camp Clinton
DeWitt Park
![](http://opusartz.com/wp-content/uploads/2018/03/Division_deWitt-1600x900.jpg)
Keyart Process
[1] Establish background plate
[2] Add midground elements and key lighting
[3] Adjust mood, particles, atmosphere & final grading
![](http://opusartz.com/wp-content/uploads/2021/09/Converge_02A-1600x904.jpg)
![](http://opusartz.com/wp-content/uploads/2021/09/Converge_02B-1600x904.jpg)
![](http://opusartz.com/wp-content/uploads/2021/09/Converge_02D-1600x904.jpg)